Thursday, 14 November 2013

Spinworkx First Mount #17 - Triple or Nothing

So Trapeze, no sweat. Double or Nothing, a breeze. What next?

Naturally, the progression will move on to Triple, and that is exactly what our #17 First Mount is. The Triple or Nothing mount. Instead of going 2 rounds like a Double or Nothing, the Triple or Nothing goes one additional round, making it slightly harder to land as your hands start to get closer to each other. Furthermore, the string landing segment gets smaller as well.

Just like the Double or Nothing, the Triple or Nothing got it's name from the number of rounds it goes round the index fingers.

Without further ado, this is how the Triple or Nothing is like.

Throw a straight Breakaway and let the yo-yo swing around and string hit the bottom of your non-throwing index finger. 

Once it hits your non-throwing index finger, let the yo-yo continue to swing, going over your throwing-hand index finger. (Everything should be exactly the same as a Double or Nothing)

Throughout the duration of the whole trick, always keep all your fingers, except your index fingers, tucked in at all times. If any other fingers are sticking out when performing this trick, the string may catch on any other finger and prevent you from performing the Mount.

Now, with the yo-yo in motion and swinging from your non-throw hand to your throwing hand, let the yo-yo string rest on the top of your throw-hand index finger and then allow it to continue around back to your non-throw hand index finger.

When the yo-yo is around and hitting the bottom of your non-throwing hand index finger, let it go one more round around and over to your throwing hand index finger. At this point in time, there should be 2 string segments wrapped around your throwing hand index finger.

Finally, let the yo-yo swing back around to your non-throwing hand index finger and go under and over your finger to land on the outer most string like how you land a Double or Nothing. By this time, your hands should be even closer together as compared to the Double or Nothing.

Once the yo-yo has landed onto the string, bring your hands up and close to each other so that the yo-yo sits comfortably on the string.

When the yo-yo is spinning on the string, stop, breathe and take a moment to celebrate landing your Triple or Nothing successfully!

A few pointers to take note of when learning the Triple or Nothing:
1) Remember to tuck all your fingers in while performing the Mount so that the string does not get caught in any other finger during the Mount.
2) Before landing the yo-yo on the string to complete the Triple or Nothing, try to push all the string segments that are already around your index fingers to the back of your finger and land the yo-yo nearer to the front of your index finger. (This makes it easier to land on the right string)
3) Always try to aim the yo-yo to land on the string you want it to land on. Don't just go through the motion of swinging the yo-yo around and around and 'hope' that it lands on the right string.
4) If you are having trouble landing the yo-yo while it is spinning, try swinging a 'dead' yo-yo first to gauge the distance apart that your hands need to be to land into a Triple or Nothing.

The Triple or Nothing is used in tricks like Black Hops. However, the Triple or Nothing is quite uncommon in tricks, so there is still that ability to create and innovate from the Triple or Nothing Mount.

That is all we have for No. 17 of the Spinworkx First Mount Project.
If you have any questions or feedback, drop us a note here, or shout out to us at our Facebook page.
You can also show off your Triple or Nothing Mount by tagging us on our Instagram Page, with @spinworkxsg #firstmount. 

Till the next installment,
Spin hard, Spin true!~

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